COD Mobile Season 6 (2026) Balance Changes — All Adjustments, Listed

We'll list out all the balance changes that will be landing in Call of Duty: Mobile at the start of the next major update.

COD Mobile Season 6 Balance Changes
© TiMi Studio Group / Activision

Season 6 (2026) of Call of Duty: Mobile is just around the corner, and new details have begun to emerge about the update that's set to launch in late July.

As usual, the latest patch aims to shake up the meta through a mix of weapon buffs, nerfs, and gameplay adjustments that are, ultimately, designed to keep both Multiplayer and Battle Royale fresh.

Some of the most dominant loadouts from Season 5 will certainly be affected, while underused weapons and items may finally get their chance to shine. Even the smallest of adjustments can have a major impact on how matches play out at higher levels.

The provisional list of balance changes for Season 6 is available, as they are currently active on the test servers. They are not the final version, so the changes may be adjusted in the future.

All Season 6 Balance Changes for Call of Duty: Mobile, Listed

COD Mobile Season 6 Weapon Changes
© TiMi Studio Group / Activision

The balance changes for Season 6 will impact weapons, scorestreaks, wildcards, classes, and passive abilities in Battle Royale.

From an overview perspective, a large portion of the buffs will be applied to weapons, attachments, scorestreaks, and classes. Meanwhile, nerfs will significantly affect wildcards and certain classes. There are a few adjustments sprinkled in between that affect certain weapons.

Weapon Balance Changes

WeaponBalance Changes
Bruen MK9
  • Reload speed decreased from 5.9/8.47s to 4.7/6.5s
Chicom CQB
  • Burst delay decreased from 140ms to 125ms
Cordite
  • Range profile increased from 9/18/25m to 13/20/25m
Dingo
  • Added a new initial damage phase
  • 2nd and 3rd damage rage adjusted from 21/29m to 20/30m
Einhorn Revolving
  • Decreased vertical recoil
EM2
  • Reload speed decreased from 2.2/2.6s to 2/2.3s
  • ADS bullet spread decreased from 17 to 14
FFAR 1
  • Agency Suppressor has an additional 10% damage range
Groza
  • 16.7" VDV Reinforced ADS movement debuff decreased from 20% to 10%
  • Buster Pad now has an additional 10% movement speed
Hades
  • ADS bullet spread decreased from 22 to 18 (in multiplayer only)
LAG 53
  • ADS bullet spread decreased from 18 to 13
LK24
  • Marksman Barrel head multi increased from 1.5x to 1.6x
  • Marksman Barrel chest multi increased from 1.2x to 1.25x
MW11
  • Removed damage and range penalty in Akimbo
  • Added hipfire spread and movement speed penalty in Akimbo
PDW-57
  • Damage profile adjusted from 27/23/17/15 to 27/24/18/16
  • OWC Marksman horizontal recoil reduction increased
  • MIP Strike Stock ADS movement speed penalty decreased from -15% to -9%
SVD
  • Fire interval decreased from 330ms to 300ms

Scorestreak Balance Changes

ScorestreakBalance Changes
EMP
  • Cost increased from 950 to 1,000
Flamenaut
  • HP increased from 400 to 600
Guardian
  • Cost decreased from 650 to 600
Gunship
  • HP increased from 692 to 900
Overload UAV
  • Cost decreased from 480 to 410
XS1 Goliath
  • Movement speed increased

Wildcard Balance Changes

WildcardBalance Changes
Killstreak Support
  • Removed Level 3 Scorestreaks in Persistence slot
Underkill
  • Movement and HP buffs are nullified when holding a primary weapon
  • Fixed bug which cause bonus HP to not decay correctly or not deplete accurately when taking damage

Class Balance Changes

ClassBalance Changes
Desperado
  • Removed Last Stand passive
Jet Boost
  • Removed jet-jump
  • Optimized wall running. Players no longer lose vertical height while running. Players can also now hipfire, reload, and throw items while wall-running
  • No longer loses momentum whilst sliding
  • Duration when upgraded increased from 10s to 15s
  • Recharge time when upgraded decreased from 20s to 15s
Kinetic Station
  • Placement failure no longer consumes skill
Medic
  • Usage delay increased from 2s to 10s
Ninja
  • Optimized grappling hook aiming behavior at max distance
  • Usage delay decreased from 2s to 0.5s
  • Now grants a short 200% movement speed after grappling
Rewind
  • Usage delay increased from 2s to 5s
Shockwave
  • Now dispels nearby items

Battle Royale Passive Balance Changes

PassiveBalance Change
Defense
  • Passive no longer reduces damage outside of safe zone
Disrupt
  • Decreased movement speed buff and duration upon skill activation
Stealth
  • New passive added. It grants damage resistance when sprinting for an extended duration. Movement noise reduction has now been removed
Support
  • Passive no longer reduces plating time
Tracker
  • New passive added. Dealing/Taking damage temporarily highlights enemies. No longer increases the footstep detection radius

More details about Season 6 and its balance changes will be revealed closer to the update's release. We will update this page to reflect them in the future.

Welcome to Gamerdle

Ivan Shahran

Ivan is the Content Lead for MobileMatters and provides coverage for titles such as Clash of Clans, Brawl Stars, Clash Royale, and Wild Rift. In his role, he has written guides and news pieces and attended competitions such as ESL's Snapdragon Pro Series....