NecroMerger is a fun twist on the merge puzzle genre. We have some amazing beginner and advanced tips for the current Sibling Rivalry event to give to you in this guide!
NecroMerger is an exciting merge puzzle game where you play as a Necromancer who has a pet Devourer who is always hungry.
You get to be the Necromancer who summons all types of creatures just for your cute friend to eat! Merging them from small grunts to large and in-charge zombie freaks.
In this guide, we are going to go over an event in the game currently and also cover some great tips and tricks for the game in general!
NecroMerger Sibling Rivalry Guide & Tips
The Sibling Rivalry event is a difficult one. We have some great tips for you below!
Cannons Are Must
The key to this event is having plenty of Cannons. They're more powerful than you think, especially in numbers. Keep them at level 1 until all upgrades are maxed.
Once you do, follow these tips to accumulate Gunpowder and upgrade them. Even a basic level 1 cannon deals 200 damage every 3 minutes, totaling 4000 damage per hour.
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Two level 1 cannons can clear Grunts spawned by a Banner, and seven can defeat a Musketeer in an hour. Running nine cannons and adding a tenth from the shop on the last day.
The level 5 cannon in the shop is like having ten level 1 cannons. Having a high number of cannons helps you clear targets quickly, a crucial aspect of the event.
Minimizing Floating Weapon Usage
Floating weapons lose effectiveness quickly. With limited Iron, focusing on them means choosing between a low-level Anvil for kills or a high-level one for spawns.
Prioritize cannons to minimize floating weapon usage, reserving them mainly at the game's start.
Allocate Iron to spawn more for your barrage of cannons, yielding more Gunpowder and Steel for additional cannons and upgrades.
Though intentional spawning is discouraged, using max-level weapons on mages is preferable to wasting Iron on trashing parts.
Early Purchase Generators
Iron generation, comprising the base level and shop resources, is sufficient. The construction or early purchase of generators is more advantageous as cannons don't rely on Iron for damage. Generators are very useful if they are built early.
Prioritize Musketeers
Early on, prioritize Musketeers, but by the middle of Day 2, shift focus to Warriors when they spawn.
Avoid activating every Musketeer armor stand immediately to prevent a situation where Warriors die slowly due to an overwhelming number of Musketeers.
With 3-4 Musketeer armor stands for each Warrior until a max-level Anvil, strategic activation is crucial.
If Steel is needed for an upcoming upgrade, refrain from activating Musketeers until all Warriors are eliminated.
This is especially important in the second half of Day 2 when stockpiling Steel is vital for clearing the Day 2 shop and acquiring the level 5 cannon from the Day 3 shop promptly.
Two Banners Are Better Than One
Wait to summon two Banners at once rather than doing them individually. This prevents clutter on your board by allowing you to instantly claim a level 2 Iron Crate and combine Gunpowder/Steel stacks.
Focus On Key Upgrades
Identify key upgrades for your build and prioritize them. Early on, focus on the Banner spawn timer upgrade as it boosts kills for unlocking new options and provides significant resources and Score.
Maxed banner upgrades yield 71 banners, a 50% increase, resulting in extra Gunpowder, Steel, and Iron crates.
For a cannon build, prioritize cannon damage, followed by Floating Weapon damage. Score maximization is crucial before your first Mage kill.
Iron Storage and Bomb Damage upgrades may not be worthwhile for free-to-play players, especially with frequent check-ins preventing Iron caps and Bomb Damage requiring excessive resources unless buying the level 3 Alchemy Table from the Day 3 Shop for gems.
Bombs With Get Things Done
Bombs are worth the investment if you can do it. Although the setup is costly in Steel for free-to-play runs, investing 125 Gems in the level 3 Alchemy Table turns excess Gunpowder into substantial damage.
With maxed damage upgrades, a level 2 Bomb deals an impressive 150k damage, about one-third of a Mage's HP.
With 40 Gunpowder required to spawn one level 2 Bomb, you can easily accumulate 6 or 7 Bombs by the event's end, resulting in two Mage kills.
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