Clash Royale: All Modifiers in Merge Tactics

In this guide, we'll dive into all the Modifiers that can shake up how you play a game of Merge Tactics in Clash Royale.

Clash Royale Merge Tactics Modifiers
© Supercell

Modifiers are special rules randomly selected at the start of every Merge Tactics game in Clash Royale. They can affect the battle in many ways, such as increasing the team size and providing each player with a random Troop at the start of the match.

Overall, these Modifiers are meant to spice up the gameplay in unexpected ways and, ultimately, to make each match feel different from the last.

How to Unlock Modifiers in Merge Tactics

You can get new Modifiers by climbing to higher Leagues in Merge Tactics, with three Modifiers being unlocked every time you reach a new League.

The default starting League, Bronze I, does not contain any Modifiers. You can unlock them in the Leagues that come after.

All Merge Tactics Modifiers

Clash Royale Merge Tactics Troops
© Supercell

In total, there are 27 Modifiers available in Merge Tactics. We'll show you each Modifier you can unlock in each League.

Bronze II

  • Big Bucks: All Rulers start with +5 Elixir
  • Bigger Team: Team Size +1
  • Legacy: Gain +5 Elixir when a Ruler is knocked out

Bronze III

  • Epic Star: Start with a 2-Star 3-Elixir Troop
  • Party Time: Team Size is always 6
  • Rare Star: Start with a 2-Star 2-Elixir Troop

Silver I

  • Champion Star: Start with a random 5-Elixir Troop
  • Legendary Star: Start with a 2-Star 4-Elixir Troop
  • Richer and Richer: Every 2 Elixir, you’ll gain +1 Elixir interest next round

Silver II

  • Fighting Fever: Troops gain +100% Hit Speed for 6s when defeating an enemy
  • Less is More: Combat Start: If you have fewer Troops, your team will gain +20% HP and Hit Speed
  • Ouch! Combat Start: Frontline Troops will reflect 50% of the Damage taken

Silver III

  • Elixir Collector: Gain an Elixir Collector that generates 2 Elixir per round, which will be stored until you decide to sell
  • First Free: The first Troop bought each turn is free
  • You’re Mine: You will gain a 1-Star copy of the first enemy Troop you defeat

Gold I

  • Echo Bench: Every round, gain a 1-Star copy of the Troops in your right-most Bench slot
  • Four Stars: Troop pool doubled with more available in the Shop
  • Pandora’s Bench: Each round, the Troop in your right-most Bench slot becomes a random Troop of the same cost

Gold II

  • Huddle Up!: Every round, gain a Troop that suits your team
  • Just Keep Living: Start with a Dummy and gain +1 Elixir if it survives the round
  • Trait Dummy: Start with a Dummy that has 2 random Traits

Gold III

  • Clear Mind: If your Bench is empty, gain +2 Elixir next round
  • Lucky Discount: Every time the Shop resets, one random Troop will cost 1 Elixir less than normal
  • Promotion: Each round, the Troop in your right-most Bench slot transforms into a random Troop that costs + 1 Elixir

Diamond

  • Ascension: In round 3, the Troop in your right-most Bench slot becomes a 3-Star powerhouse
  • First Choice: The first Troop bought each turn is a 2-Star
  • Smart Trade: For every Troop you sell, gain +1 Elixir next round

Once you unlock any of these Modifiers, they will immediately come into play in your next match of Merge Tactics!

Welcome to Gamerdle

Ivan Shahran

Ivan is the Content Lead for MobileMatters and provides coverage for titles such as Clash of Clans, Brawl Stars, Clash Royale, and Wild Rift. In his role, he has written guides and news pieces and attended competitions such as ESL's Snapdragon Pro Series....