In this article, we talk about a recent interview where Overwatch devs explain how they have been consistently delivering hotter characters.
Overwatch 2, now rebranded as simply Overwatch, is now entering a new era, one focusing more on a multi-faceted, fully-connected story, which Blizzard is calling the "story-driven era," where players will experience a narrative arc with a set beginning, middle, and end.
This begins with Overwatch 2026 Season 1 launching on February 10th through Season 6, before a new Season 1 launches in 2027.
The first story begins with 10 new Heroes, among which five will launch in Season 1 on February 10th, with others releasing throughout the year. Each of these heroes plays a significant role in the story.
And while all these things are ok and while the game has gone through ups and downs, one thing that remained consistent was Blizzard delivering hotter Heroes, with each new addition.
For example, among the five new Heroes coming with Season 1, we have Heroes like Anran, Mizuki, and others, which highlight the remarkable character designs.
While we all know how each of the heroes is popular in the "not so good side of the internet," even the default design, along with the different cosmetics are just worth appreciating.
So, what is the motivation behind these perfect character designs?
Well! In short. To sell skins.
In a recent interview with Overwatch senior producer Kenny Hudson that took place ahead of Blizzard's Overwatch Spotlight, GameSpot Senior Editor Jessica Cogswell asked, "Why, exactly, the game's characters have been getting more attractive, and whether it's an intentional choice on Blizzard's part."
To which Hudson replied, "Something that we kind of look into when we're doing our heroes is how can we make them unique, but still give them a good platform, proportionally, height, scale proportion to not only build cosmetics for them and future-proof things, but to stop the technical hurdles of other things."
He continued, "So, one of the things that really helps with that is if you give longer limbs, taller legs, a bigger core, it actually makes it easier for our artists to physically put new geometry on those models. And so, that's how it kind of turns out."
Hudson further explained how hard it was for the team to make new skins for someone like Wrecking Ball, which led Blizzard to focus on the skins aspect while working on a new character.