COD Mobile Season 8: Weapon Balance Changes

A round of weapon balance changes are once again coming to Call of Duty: Mobile in Season 8 (2022).

COD mobile season 8 2022 weapon balance changes
The weapon balance changes for Call of Duty: Mobile Season 8 have leaked. Here they are. | © Activision Blizzard

For all the changes in a new seasonal update for Call of Duty: Mobile, there are a few constants with fans of the game always sure that a new battle pass will be there to grind, some new weapons to try out, and a raft of weapon balance changes, and Season 8: Train to Nowhere is no different.

This time around, the battle pass is espionage-themed, the new weapons are the ZRG 20mm sniper rifle and Butterfly Knife melee, and the weapon balance changes look like they are going to shake up the meta once again.

Getting a buff is the PPSh-41 submachine gun, a weapon that has been buffed in the last two seasonal updates and surely now a competitor to the all-powerful CBR4 and MAC-10.

Call of Duty Mobile Season 8 weapon balance changes all buffs and nerfs
The Soviet-era PPSh-41 has been buffed again. | © Activision Blizzard

There are also a raft of buffs and nerfs to items and Operator perks, including the most recent addition The Claw, which has seen its ricocheted bullets now buffed to deal full damage.

COD: Mobile Season 8 - Weapon Balance Changes

News of this round of weapon balance changes comes courtesy of LeakersOnDuty, a team of COD: Mobile leakers who regularly manage to get advance notice of the various buffs and nerfs that are coming to COD: Mobile.

While they don't provide exact figures, we do learn of the general direction the developers are taking the meta, and in Season 8, it looks like Operator perks and munitions like throwable munitions like Flashbangs and Molotov's are getting tweaked across the board.


A number of weapons across a number of weapon classes are being buffed, alongside Operator perks and items.


  • Improved ADS speed
  • Decreased burst delay (Base and Halberd)
  • Improved hip-fire accuracy (MP only)


  • Improved recoil
  • Improved range


  • Improved damage multiplier


  • Improved damage multiplier
  • Improved flinch


  • Improved damage multiplier


  • Improved horizontal recoil


  • Improved damage


  • Improved damage
  • Made BR damage and range stats identical to MP stats


  • Improved damage multiplier
  • Improved range


  • Improved damage
  • Improved range
  • Improved Bullet Spread Accuracy

KRM 262

  • Improved damage
  • Improved range
  • Improved hip-fire accuracy


  • +Improved recoil
  • -Reduced range

Trophy System

  • Improved radius
  • Flashbang
  • Improved radius
  • Improved effect duration

Echo Nade

  • Improved radius

Gravity Spikes

  • Reduced recharge time

Contact Nade

  • Improved throwing speed
  • Improved damage
  • Improved radius

The Claw

  • Ricocheted bullets now deal full damage


  • Improved duration


Nerfs included the JAK-12 shotgun, as well as a number of items and Operator perks.


  • Decreased damage multiplier
  • Decreased range

Reactor Core

  • Decreased radius
  • Decreased recharge time


  • Decreased duration
  • Decreased radius

Flash Done

  • Decreased radius

Concussion Nade

  • Decreased radius
  • Decreased duration

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