Clash Royale Balance Changes (January 2025): All Buffs, Nerfs & Reworks

We'll show you all the balance changes that are coming to Clash Royale in the upcoming season for January 2025.

Clash Royale January2025 Balance Changes
Look out for these new balance changes! | © Supercell

Clash Royale is kicking off 2025 with a new round of massive balance changes that will surely shake up the Arena! From nerfs hitting some of the game's most popular Card Evolutions to minor buffs to underperforming cards, there are changes for nearly every corner of the meta.

These balance changes were rolled out on January 8, after the game underwent a brief maintenance break. This comes as Season 67 enters the fray alongside the arrival of a new card, the Rune Giant.

All January Balance Changes in Clash Royale, Listed

This month's balance changes contain various buffs, nerfs, and a single rework. You can find an overview of each of them below.

Buffs

Card

Changes

Baby Dragon
  • Attack splash radius increased from 1.2 tile → 1.5 tiles
Cannon Evolution
  • Barrage damage increased from 320 → 353
Dagger Duchess
  • Projectile speed increased from 600 → 1,000
Dark Prince
  • Charge range decreased from 3.5 tiles → 3 tiles
Electro Giant
  • Added Sight Clipping (this means they will now behave more consistently and attack nearby buildings instead of far away ones)
Goblin Demolisher
  • Lifetime after 50% HP increased from 7 seconds → 8 seconds
Goblin Machine
  • Damage increased from 135 → 212
  • Damage per second increased from 150 → 176
  • Hit speed increased from 0.9 seconds → 1.2 seconds
Mighty Miner
  • Damage increase time decreased from 2.25 seconds → 2 seconds
Mini P.E.K.K.A
  • Damage increased from 720 → 754
Wall Breakers Evolution
  • Death damage to troops and buildings increased from 195 → 292
Witch
  • Attack splash radius increased from 1 tile → 1.5 tiles

Nerfs

CardChanges
Archer Queen
  • Cloaking Cape cooldown increased from 15 seconds → 17 seconds
Bomber Evolution
  • One attack cannot damage the same enemy twice
Cannon Cart
  • Shield HP decreased from 892 → 824
  • HP increased from 820 → 824
Electro Dragon Evolution
  • Extra chain damage decreased from 192 → 128
Fisherman
  • Slow duration from Anchor decreased from 2.5 seconds → 1.5 seconds
Goblinstein
  • Doctor HP decreased from 885 → 721
Goblin Barrel Evolution
  • An additional visual indicator has been added onto the Decoy Barrel
Ice Spirit Evolution
  • Ice blasts counts decreased from 3 times → 2 times
  • Ice blast damage increased from 110 → 163
P.E.K.K.A Evolution
  • Healing value for destroying small troops (less than 990 max HP) decreased from 282 → 142
  • Healing value for destroying medium troops (between 991 and 1,989 max HP) stays the same
  • Healing value for destroying large troops (more than 1,990 max HP) increased from 282 → 565
Royal Recruits Evolution
  • Charge range increased from 1.5 tiles → 2 tiles
  • Charge damage decreased from 273 → 266
Ram Rider
  • HP decreased from 1,767 → 1,696
Skeletons Evolution
  • Skeletons on deploy decreased from 4 → 3
Spear Goblins
  • First hit speed increased from 3 seconds → 4 seconds

Reworks

CardChanges

Lumberjack

  • Rage duration decreased from 6 seconds → 5.5 seconds
  • Damage increased from 242 → 256

The next set of balance changes will arrive at the start of the next season, Season 68, which rolls out in early February.

Welcome to Gamerdle

Ivan Shahran

Ivan is the Content Lead for MobileMatters and provides coverage for titles such as Clash of Clans, Brawl Stars, Clash Royale, and Wild Rift. In his role, he has written guides and news pieces and attended competitions such as ESL's Snapdragon Pro Series....