This guide is going to go over some of the best Miles Morales decks that you can currently use in Marvel Snap.
We can't talk about Spider-Man without bringing up the greatest of all time, Miles Morales. The titular character from the Marvel Comics and now his movie franchise is here to show us how to do things his way in Marvel Snap.
Within the game, Miles Morales is a 4-cost 5-power card that becomes a 1-cost card if another card was moved in the previous turn.
After being somewhat of an underperforming card in the meta, the Marvel Snap team has since added a ton of new cards that synergize with Miles Morales. His combo potential has been unlocked and has only been improved upon after the release of the Spider-Versus season.
Best Miles Morales Decks In Marvel Snap
MetaBreaking
This deck is meta-breaking and we aren't being hyperbolic here. Miles Morales makes up the glue that ensures that this deck is an all-around winner. Ideally, this deck is going to be used as a control deck, unlike a lot of control decks though it is insanely aggro against your opponent, sometimes forcing them to play terribly or not at all.
Our core cards in this deck are Polaris, Enchantress, Miles Morales, Spider-Man, and Professor X. These cards, if drawn and played optimally will win you the match easily. Spider-Man will lock down the location so your enemy can't play a card there the turn after. Polaris will move the 1 - 2 cost cards your opponent has played to her location. If you have Miles in hand, place him wherever you need him since he will cost 1.
Enchantress will remove ALL On Going effects at her location and Professor X makes it so your opponent can't play cards at his location. If played optimally you can make it so your opponent has no place to play their cards on Turns 5 and 6, essentially probably making them forfeit.
Miles Surfer
You may be looking at this deck and thinking, "Where the heck are our 6 cost crazy cards!" And you would be right in thinking that there are no huge characters to drop on turn 6 but, does that matter when we have the Silver Surfer?
When played, the Silver Surfer increases the power of all of your 3-cost cards by 2. So, Brood, Doctor Strange, Juggernaut, Vulture, and Polaris will all be stronger and since their cost is low you can play them immediately from hand most of the time.
On top of the Silver Surfer being an oppressive force of nature, we have Miles to even out the pack as the amazing 1-cost 5-power card that can be dropped during the flurry of your 3-cost cards. A great combo to use on Turn 6 that we've found is Juggernaut and Polaris. Juggernaut will mix your opponent's cards around, essentially ruining any synergies that have. Then Polaris can even move more cards to her location if needed.
Surfing Miles With A Twist
This deck is a lot like the one previously mentioned and can be used even more in tandem with the lower-cost cards. Besides the overpowered Silver Surfer combo, we can focus on using KingPin as our huge end-of-the-game finisher. KingPin kills all of the cards that are moved to his location on turn 6.
Now, we don't want to play him on turn 6 at all, we want to have him out before then. So this is where Cloak comes in handy, in case we need to lift KingPin to another location to enable our devastating combo.
Now when turn 6 comes around if we're lucky enough to have Polaris or Juggernaut we want to put them with KingPin so we force our opponent's card to move into KingPin's DEATH ZONE. This is a deadly combo that can dismantle any good opponent.