Clash Royale August 2025 Balance Changes: All Buffs, Nerfs & Reworks

We'll break down all the buffs, nerfs, and reworks that were introduced to Clash Royale in August's balance changes.

Clash Royale August 2025 Balance Changes
© Supercell

Season 74 is here in Clash Royale, and it brought along with it, as usual, a new batch of monthly balance changes.

The goal of these buffs, nerfs, and reworks is simple: To balance the meta by upgrading/downgrading the stats or abilities of cards based on their performance in the game.

The new season began in Clash Royale on August 4, 2025. The confirmed list of the balance changes for Season 74 has been made available, and that's what we'll be diving into today.

All of August's Balance Changes for Clash Royale

Witch Evolution Clash Royale
© Supercell

August's balance changes are quite a big one, with a massive list of cards being impacted by the changes.

A handful of Tower Troops and Card Evolutions have been targeted. In addition to them, several of the meta's most powerful cards will either see a buff or a nerf to their stats.

Buffs

CardBuff
Golem
  • Golemite damage increased from 48 → 84
Minions
  • Range increased from 1.6 tiles → 2.5 tiles
  • This change also affects the Minion Horde

Phoenix

  • Crown Tower death damage reduction decreased from 70% → 0%
Spirit Empress
  • Air form HP increased from 1,254 → 1,318
  • Air form range increased from 4.5 tiles → 5 tiles
  • Ground form HP decreased from 1,075 → 1,134
Zappies
  • First hit time increased from 1 hit every 1.1 seconds → 1 hit every 0.8 seconds

Nerfs

CardNerf
Cannoneer
  • Damage decreased from 386 → 320
  • Hit speed decreased from 2.4 seconds → 2.1 seconds
Dagger Duchess
  • Hit speed decreased from 1 hit every 0.45 seconds → 1 hit every 0.5 seconds
Firecracker
  • Sight range decreased from 8.5 tiles → 8 tiles
  • Knockback decreased from 1.5 tiles → 1 tile
Giant Snowball Evolution
  • Rolling duration decreased from 1.25 seconds → 0.75 seconds
Miner
  • Hit speed decreased from 1 hit every 1.2 seconds → 1 hit every 1.3 seconds
Rage
  • Damage increased from 148 → 179
  • Duration decreased from 5.5 seconds → 4.5 seconds (does not affect Lumberjack or their Card Evolution)
Royal Chef
  • Minimum cooking time decreased from once every 35 seconds → once every 38 seconds
  • Maximum cooking time decreased from once every 21 seconds → once every 23 seconds
Skeleton Barrel Evolution
  • Death damage decreased from 256 → 238
Spear Goblins
  • First hit time decreased from 0.4 seconds → 0.5 seconds
  • Range decreased from 5.5 tiles → 5 tiles
  • This change also affects Goblin Gang, Goblin Hut, and the Goblin Giant (and its Card Evolution)

Reworks

CardRework
Archers Evolution
  • Damage increased from 107 → 112
  • Power shot damage decreased from 215 → 168
  • Power shot range decreased from 4.5 tiles → 4 tiles
Dart Goblin (and Card Evolution)
  • Hit speed increased from 1 hit every 0.7 seconds → 1 hit every 0.8 seconds
  • Damage increased from 133 → 156
  • Poison Cloud duration decreased from 4 seconds → 1 second
Goblin Hut
  • Spawn speed increased from 1.8 seconds → 1.9 seconds
  • Spear Goblin deploy delay decreased from 1 second → 0.5 seconds
Witch Evolution
  • Heal per Skeleton increased from 56 → 76
  • Heal from other Skeletons decreased from 56 → 0

The next set of balance changes will be introduced to Clash Royale at the start of the next season, Season 75, in early September 2025.

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Ivan Shahran

Ivan is the Content Lead for MobileMatters and provides coverage for titles such as Clash of Clans, Brawl Stars, Clash Royale, and Wild Rift. In his role, he has written guides and news pieces and attended competitions such as ESL's Snapdragon Pro Series....