Clash Royale Balance Changes February 2026: All Buffs, Nerfs & Reworks

We'll list out all the buffs, nerfs, and reworks that will be introduced to Clash Royale in the February balance changes.

Clash Royale February 2026 Balance Changes
© Supercell

Season 80 is just around the corner, and that means a new update is on its way to Clash Royale. This usually signals the arrival of new cards, limited-time events, and the refreshing of the seasonal Pass Royale.

One of the more highly-anticipated additions is the two new Heroes who will be making their way to the current roster. Another aspect that many in the community are looking forward to in the coming season is the balance changes.

These are implemented every season as a means to adjust the meta and ensure that the playing field is fair for everyone. The result is often the downgrading of overpowered cards and the upgrading of underperforming cards.

The work-in-progress balance changes are currently available, which may be different from the final version that will be introduced to Clash Royale at the start of Season 80 on February 2, 2026.

All of February's Balance Changes in Clash Royale, Listed

Three Musketeers Clash Royale
© Supercell

February's balance changes are a small batch, with the focus clearly on nerfs. Nerfs will target top-performing cards, such as Hero Mini P.E.K.K.A, Witch Evolution, and Graveyard.

Meanwhile, buffs are slated to improve the stats of the Hero Wizard and P.E.K.K.A Evolution. A single rework is expected for the Hero Musketeer to adjust its in-battle mechanics.

Nerfs

CardNerfs

Hero Mini P.E.K.K.A

  • Cook time increased from 20 seconds → 22 seconds
Witch Evolution
  • Heal per Skeleton decreased from 60 → 56
Graveyard
  • Average spawn radius increased from 2.9 tiles → 3.3 tiles
Three Musketeers
  • Hit speed decreased from 1 hit every 1.2 seconds → 1 hit every 1.3 seconds

Buffs

CardBuffs
Hero Wizard
  • Tornado pull strength increased from 200 → 250

P.E.K.K.A Evolution

  • Heal per small kill (less than or equal to 900 HP) increased from 160 → 168
  • Heal per medium kill (between 900 and 1,990 HP) increased from 304 → 320
  • Heal per large kill (more than or equal to 1,990 HP) increased from 577 → 606

Reworks

CardReworks
Hero Musketeer
  • Turret range decreased from 5.5 tiles → 3.5 tiles
  • Deploy time decreased from 2 seconds → 1 second

The next set of balance changes will be released in Season 81, which will land in Clash Royale during March 2026.

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Ivan Shahran

Ivan is the Content Lead for MobileMatters and provides coverage for titles such as Clash of Clans, Brawl Stars, Clash Royale, and Wild Rift. In his role, he has written guides and news pieces and attended competitions such as ESL's Snapdragon Pro Series....