Clash Royale Balance Changes January 2026: All Buffs, Nerfs & Reworks

Heroes and other Cards have been targeted in the upcoming January balance changes for Clash Royale.

Clash Royale January 2026 Balance Changes
© Supercell

It may be a new year, but Clash Royale is sticking to the same consistent update schedule that it keeps up with every season. What's that? Each season sees the refreshing of the Pass Royale, the start of novel challenges and events, the release of new Cards, and the implementation of balance changes.

As usual, these balance changes are important adjustments that are meant to improve the playing field and ensure that the meta remains fair for all players. This often manifests in a series of buffs, nerfs, and reworks.

The balance changes for the upcoming season, Season 79, are slated for a release on January 5th, 2026. The work-in-progress list is available, and this will give us an insight into what's to come in the update.

January's Balance Changes Target New Heroes

Clash Royale Heroes
© Supercell

January's balance changes are, quite frankly, an even mix of buffs and nerfs. A couple of reworks are also expected.

The most notable items in the list are the nerfs that are impacting three out of the four new Heroes that were recently added to Clash Royale. It's been evident that they are slightly overpowered, so a nerf to some of their abilities is well justified.

On the other hand, several much-needed buffs will be implemented on Cards, such as Furnace and Little Prince, to improve their effectiveness in battle. In terms of reworks, the Boss Bandit and Graveyard will receive some small but interesting adjustments. We'll outline each of the balance changes below.

Nerfs

Card

Nerf

Skeleton Army Evolution
  • Ghost speed decreased from 90 (fast) → 60 (medium)
Skeleton Barrel Evolution
  • Death damage decreased from 238 → 225
Hero Knight
  • Shield HP decreased from 819 → 768
Hero Mini P.E.K.K.A.
  • Damage healed decreased from 40% → 30%

Hero Musketeer

  • Turret deploy time increased from 1 second → 2 seconds

Reworks

CardRework
Boss Bandit
  • Hit speed increased from 1 hit every 1.2 seconds → 1 hit every 1.1 seconds
  • Damage decreased from 268 → 245
  • Dash damage decreased from 537 → 491
Graveyard
  • Skeleton count increased from 13 → 14
  • Spawn pattern changed from Random → Defined

Buffs

CardBuff
Furnace
  • Hit speed increased from 1 hit every 1.8 seconds → 1 hit every 1.6 seconds
  • This buff also affects the Furnace Evolution
Giant Skeleton
  • Death damage increased from 535 → 576
Little Prince
  • Damage increased from 99 → 104
Ram Rider
  • Hit speed increased from 1 hit every 1.8 seconds → 1 hit every 1.7 seconds

The next set of balance changes will be introduced in the following season update, which is scheduled for early February 2026.

Welcome to Gamerdle

Ivan Shahran

Ivan is the Content Lead for MobileMatters and provides coverage for titles such as Clash of Clans, Brawl Stars, Clash Royale, and Wild Rift. In his role, he has written guides and news pieces and attended competitions such as ESL's Snapdragon Pro Series....