Wild Rift Patch 4.1 Balance Changes: Buffs, Adjustments & Reworks

Riot has added a significant number of interesting balance changes in patch 4.1.

Patch4 1 Balance Changes
Patch 4.1 brings some heavy balance changes to Wild Rift. | © Riot Games

Patch 4.1 has just landed in Wild Rift, and it's coming in hot. Right off the bat, we saw the new champion, Urgot the Dreadnought, and several new skins make their way to the Summoner's Rift.

But besides these major additions, we saw new balance changes go live. However, patch 4.1 differs slightly from the ones we've had in the past, as it doesn't have any nerfs. Riot is out to improve the gameplay experience - as shown in the recent commitment to tanks - and so will only buff, adjust, or outright rework champions.

They're certainly an interesting batch and will most likely have a significant effect on the meta. So with that said, here's a look at the patch 4.1 balance changes.

Wild Rift Patch 4.1 Balance Changes - Buffs

Jinx Wild Rift
Jinx received a much-needed buff in patch 4.1. | © Riot Games

Alistar, Garen, Jayce, Jinx, Renekton, and Varus were buffed in patch 4.1.

Here are the buffs in detail:

  • Headbutt: While Pulverize is off cooldown double tapping Headbutt will cause Alistar to cast Pulverize slamming the ground as he reaches his target.
  • Decisive Strike movement speed increased from 30% to 35%
  • Courage first second damage reduction increased from 60% to 70%
  • To The Skies/Shock Blast: While Acceleration Gate is off cooldown, double tapping Shock Blast will cause Jayce to cast Acceleration Gate in front of himself, empowering the shot.
  • Mercury Cannon / Mercury Hammer cooldown reduced from 6 seconds to 5 seconds
  • Zap! now decreases with attack speed (fastest when the attack speed bonus reaches 140%)
  • Flame Chompers! cooldown reduced from 19/16/13/10 seconds to 16/14/12/10 seconds
  • Flame Chompers! root duration increased from 1.3/1.45/1.6/1.75 seconds → 1.45/1.55/1.65/1.75 seconds
  • Slice and Dice cooldown reduced from 17/16/15/14 seconds → 15/14/13/12 seconds
  • Blighted Quiver maximum health damage per stack of Blight increased from 3.5/4/4.5/5% to 4.5/5/5.5/6%
  • Chain of Corruption damage increased from 150/200/250 + 80% Ability Power to 150/250/350 + 100% Ability Power

Wild Rift Patch 4.1 Balance Changes - Adjustments

Warwick Patch4 1
Some interesting adjustments have been made to Warwick. | © Riot Games

Kayn, Lucian, Sion, Soraka, Tryndamere, and Warwick were adjusted in patch 4.1.

Here are the adjustments in detail:

  • The Darkin Scythe Darkin healing ratio decreased from 21~35% to 18~32%
  • The Darkin Scythe: Shadow Assassin's extra magic damage ratio increased from 32~46% to 38~52%
  • The Darkin Scythe now resets cooldown upon taking damage from champions
  • Umbral Trespass base damage increased from 150/250/350 to 200/300/400
  • Piercing Light now decreases as attack speed increases (fastest when the bonus attack speed reaches 140%)
  • Decimating Smash maximum charge base damage increased from 65/155/245/335 to 80/165/250/335
  • Decimating Smash stun duration reduced from 1.25~2.25 seconds → 1~2 seconds
  • Soul Furnace base shield increased from 60/90/120/150 to 75/100/125/150
  • Unstoppable Onslaught stun duration decreased from 0.75~1.75 seconds → 0.5~1.5 seconds
  • Starcall total healing from Rejuvenation increased from 60/80/100/120 + 35% Ability Power to 60/90/120/150 + 45% Ability Power
  • Astral Infusion healing amount decreased from 90/130/170/210 + 70% Ability Power to 70/110/150/190 + 70% Ability Power
  • Base stats attack speed growth decreased from 2.2% to 1.2%
  • Battle Fury attack speed increased from 45/50/55/60% to 55/60/65/70%
  • Mocking Shout duration increased from 2.5 seconds to 3 seconds
  • Mocking Shout attack speed rescaled from 25/30/35/40% to 35%
  • Mocking Shout movement speed decreased from 20/30/40/50% to 15/20/25/30%
  • Jaws of the Beast [NEW]: Deals 50% extra damage to minions and restores 50% of cooldown when killing minions
  • Jaws of the Beast mana cost decreased from 50/60/70/80 to 40/45/50/55
  • Jaws of the Beast maximum damage to monsters decreased from 125/150/175/200 to 100/125/150/175
  • Bloodhunt movement speed decreased from 45/50/55/60% to 40/45/50/55%
  • Bloodhunt attack speed decreased from 70/80/90/100% to 60/70/80/90%
  • Primal Howl second cast now no longer prematurely ends the damage reduction effect

Wild Rift Patch 4.1 Balance Changes - Reworks

Pyke Patch4 1
Patch 4.1 has seriously reworked Pyke. | © Riot Games

Pyke and Seraphine were reworked in patch 4.1.

Here are the reworks in detail:

  • Bone Skewer now deals 100% damage to minions and 110% damage to monsters
  • Phantom Undertow: Now deals 80% damage to minions and 110% damage to monsters
  • Death From Below [NEW]: Pyke earns 110% additional gold every time he executes an enemy. If there is an assist from a teammate, the last assisting teammate will get 100% of the additional gold, and Pyke will get 110% of the additional gold (maximum 550); every time an enemy Champion is defeated by a teammate in the area with an X, Pyke can get 110% the additional gold (this is capped at 550)
  • Surround Sound: The value of the second shield for the ability enhancement is now stacking instead of refreshing

Stay up to date with the latest news from Wild Rift patch 4.1: