All Locations In Marvel Snap

There are various Locations in Marvel Snap. Each comes with its own unique effect. We'll be going over all the Locations and their respective effects.

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Let's dive into all the Locations you can find in Marvel Snap. | © Marvel

In the card battler genre, boards are usually nothing more than a simple playing field with little to no effect on the overall gameplay besides the occasional board skin. Marvel Snap transforms this scene by introducing Locations.

They function as 'mini-boards' that you can use to house up to four cards each. Each Location will have a unique effect that can improve/worsen your cards, possess ongoing effects, or generate pure chaos.

To win a match in Marvel Snap, you will need to control as many of the three present per game by beating your opponent's Power in each Location. However, these unique Locations and their effects can have game-changing consequences on your strategy, so knowing them well is the key to victory.

We last update this page after the release of the Animals Assemble season.

All Locations In Marvel Snap

Locations Marvel Snap
Here are all the Locations and their effects in Marvel Snap. | © Marvel

There are currently 83 Locations in Marvel Snap. Despite the large number, each one has an equal chance of randomly appearing in your match as one of the three Locations. However, 'Featured Locations' may have a greater chance of appearing in your match.

Here are all the Locations in Marvel Snap and their respective effects:

Altar of DeathWhen you play a card here, destroy it to get +2 Energy next turn.
AsgardAt the end of turn 4, whoever is winning here draws 2 cards.
Asteroid MAfter you play a 3 or 4-Cost card, move it here.
AtlantisIf you only have one card here, it has +5 Power.
Avengers CompoundOn turn 5, all cards must be played here.
Baxter BuildingWhoever is winning this Location gets +3 Power at the others.
BifrostAfter turn 4, move all cards one Location to the right.
Camp LehighAdd a random 3-Cost card to each player’s hand.
Central ParkAdd a Squirrel to each Location.
Cloning VatsWhen you play a card here, add a copy to your hand.
Collapsed MineFill this Location with Rocks. Skip a turn to destroy your Rocks.
Crimson Cosmos1, 2, and 3-Cost cards can’t be played here.
Daily BugleGet a copy of a card in your opponent’s hand.
Danger RoomCards played here have a 25% chance to be destroyed.
Dark DimensionCards played here are not revealed until the game ends.
Death’s DomainWhen you play a card here, destroy it.
District XReplace both decks with 10 random cards.
Dream DimensionOn turn 5, cards cost 1 more.
ElysiumCards cost 1 less.
Eternity RangeAfter turn 3, add a Rock to the losing player's side.
Fisk TowerWhen a card moves here, destroy it.
Gamma LabAfter turn 3, transform all cards here into the Hulk.
Grand CentralAt the end of turn 5, put a card from each player’s hand here.
HalaAt the end of turn 4, destroy all cards controlled by the player losing here.
Hellfire Club1-Cost cards can’t be played here.
Hell’s KitchenDraw a 1-Cost card from your deck.
Isle of SilenceOngoing effects are disabled here.
JotunheimAfter each turn, cards here lose 1 Power.
K’un-LunWhen a card moves here, give it +2 Power.
Kamar-Taj'On Reveal' effects happen twice at this Location.
KlyntarAfter turn 4, merge your cards here with a Symbiote.
Knowhere'On Reveal' effects do not happen at this Location.
KrakoaOn turn 5, this location will take over and play both players' cards for them.
KylnYou can’t play cards here after turn 4.
Lamentis-1Draw 3 cards. Destroy both decks.
LechuguillaWhen you play a card here shuffle 3 rocks into your deck.
LemuriaNo cards are revealed this turn.
LimboThere is a turn 7 this game.
Los Diablos BaseAt the end of turn 3, ruin a random Location.
MindscapeAt the start of turn 6, swap hands.
Miniaturized LabOn turn 3, 4, and 5, no cards can be added here.
Mirror DimensionOn turn 4, transform into one of the other Locations.
MojoworldWhoever has more cards here gets +100 Power.
Monster IslandAdd a 9-Power Monster here for each player.
Monster MetropolisThe cards with the highest Power here get +3 Power.
MoragYou can't play your first card here each turn.
Muir IslandAfter each turn, give cards here +1 Power.
MurderworldAt the end of turn 3, destroy all cards here.
Negative ZoneCards here have -3 Power.
New YorkOn turn 6, you can move cards to this Location.
NidavellirCards here have +5 Power.
Nova RomaDraw a card.
OlympiaDraw 2 cards
Onslaught’s CitadelOngoing effects here are doubled.
Orchis ForgeAfter you play a card here, add a Sentinel to your hand.
Oscorp TowerAfter turn 3, all cards here swap sides.
Pet MansionThis turn, all cards must be played here.
Plunder CastleOnly cards that cost 6 can be played here.
Project Pegasus+5 Energy this turn.
Quantum RealmWhen you play a card here, set its base Power to 2.
Quantum TunnelWhen you play a card here, swap it with a card in your deck.
Rickety BridgeAfter each turn, if there is more than one card here, destroy them.
RuinsNo effect.
SakaarPut a card from each player’s hand here.
Sanctum SanctorumCards can’t be played here.
Savage LandAdd two Raptors on each side of this Location.
ShadowlandAdd a Ninja to each side with -2 Power.
Shuri's LabWhen you play a card here, double its Power.
Sinister LondonWhen you play a card here, add a copy to another Location.
SokoviaDiscard a card from each player’s hand.
Stark TowerAt the end of turn 5, give all cards here +2 Power.
Starlight CitadelAfter turn 4, swap the position of each Location.
Strange AcademyAt the end of turn 5 move all cards here to other random Locations.
SubterraneaShuffle 5 rocks into each deck.
The Bar With No NameWhoever has the least Power here wins.
The Big House4, 5, and 6-Cost cards can’t be played here.
The HubAdd a random card to each player’s hand.
The Ice BoxGive a card in each player’s hand +1 Cost.
The NexusYour Power here is granted to other Locations as well.
The Sacred TimelineFirst to fill this gets a copy of their opening hand.
The SandbarCards with abilities can’t be played here.
The Space ThroneOnly one card can be here for each player.
The SuperflowIf you have no cards here, +1 energy each turn.
The TriskelionFill each player’s hand with random cards.
The VaultOn turn 6, cards can’t be played here.
Tinkerer’s Workshop+1 Energy this turn.
Titan6-Cost cards cost 1 less.
TransiaShuffle the Locations.
Vibranium MinesWhen you play a card here, shuffle 3 Vibranium into your deck.
VormirThe first card you play here is destroyed.
WakandaCards here can’t be destroyed.
Wakandan EmbassyGive +2 Power to cards in players’ hands.
Wakanda Throne RoomCard(s) here with the highest Power have their Power doubled.
Warrior FallsAfter each turn, cards here 'fight.' Destroy the weakest one(s).
Washington D.C.Cards here with no abilities have +3 Power
WeirdworldBoth players draw from their opponent’s decks.
WestviewTurns into a new Location on turn 4.
WorldshipDestroy the other Locations.
X-MansionAt the end of turn 3, add a random card here for each player.
XandarCards here have +1 Power.

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