Legends Of Runeterra: Patch 4.0 Balance Changes

Riot has released the first patch of the year for Legends of Runeterra. Here's a look at all the balance changes and bug fixes.

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Legends of Runeterra patch 4.0 has been released. | © Riot Games

Patch 4.0 is the latest game update to land in Legends of Runeterra. It's the first patch of 2023 and will bring much-needed changes to the game after December was quiet in terms of balance changes. It was admittedly for good reason as the Legends of Runeterra World Championship was taking place so Riot did not want to affect the players' preparation.

But the competition is over now and we're glad to see that a new patch has finally been released. The balance changes included within it target several overpowered cards that have been upsetting the meta.

Here's a closer look at all the balance changes and bug fixes that were introduced in patch 4.0.

Legends Of Runeterra Patch 4.0 - Balance Changes

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Only nerfs were introduced to Legends of Runeterra in patch 4.0 | © Riot Games

No buffs were introduced in patch 4.0 - only nerfs. The meta has been unstable as Aatrox and Vayne have been incredibly dominant lately. This new set of balance changes will remedy this and the cards that synergize with them.

Here are the details of the balance changes in patch 4.0:

CardNerf
Acolyte's ReliquaryCost increased from 1 → 2
Back Alley BarCost increased from 6 → 7
Blooming CultistRemoved Attune
Champions' StrengthCost increased from 8 → 9
Darkin AegisBase stats decreased from 1|1 → 0|1
Fallen ReckonerBase stats decreased from 4|3 → 3|2
Risen ReckonerBase stats decreased from 6|3 → 5|2
The Unforgiving ColdCost increased from 4 → 5
VayneBase stats decreased from 3|4 → 3|3
World EnderCost increased from 13 → 16

Legends Of Runeterra Patch 4.0 - Bug Fixes

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Patch 4.0 released new bug fixes. | © Riot Games

Several bug fixes were introduced in patch 4.0. These include:

  • Fixed an issue in 'The Path of Champions' where the Roman Numeral ‘I’ was displayed in the names of some champions at 1 Star power.
  • Fixed an issue where some units would be missing the flyout mentioning which cards created them after being recalled.
  • Fixed an issue where Corrupted Azir was only playing base level-up animation when video settings were at "high" or lower
  • Fixed an issue where Ryze's win condition was incorrectly counting copies or duplicates of existing World Runes as unique
  • Fixed some minor text formatting issues.

Stay up to date with the latest Legends of Runeterra patch 4.0 news and guides: