Wild Rift Patch 4.3d Balance Changes: All Buffs, Nerfs & Adjustments

The latest update, patch 4.3d, has introduced several balance changes to champions, items, and runes in Wild Rift. Let's dive into all the details.

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Patch 4.3d is full of new balance changes in Wild Rift. | © Riot Games

Wild Rift is heading into another round of balance changes with the release of patch 4.3d.

Naturally, this piece of news may come as a surprise to some players as we usually see only three minor patches released in each major update. However, these are interesting times as we're seeing a fourth patch released during patch 4.3.

However, it will be a shorter one in comparison to its compatriots as it will only last two weeks before it is replaced with the highly-anticipated patch 4.4 update.

Wild Rift patch 4.3d was released on October 12, 2023. Here's a complete look at the balance changes it contains.

Wild Rift Patch 4.3d Balance Changes

Patch 4.3d houses a large portion of balance changes that are geared toward buffing champions, items, and runes. Meanwhile, buffs and adjustments are kept at a minimum.

Buffs

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Wukong and other champions have received buffs in patch 4.3d. | © Riot Games

Champions are getting a major improvement with names such as Renekton, Wukong, Xin Zhao, and Kayn seeing the biggest buffs to date.

Meanwhile, runes such as Domination: Eyeball Collection, Ingenious Hunter, Domination: Zombie Ward, and Inspiration: Hextech Flashtraption will see their abilities upgraded.

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Staple items such as the Ancient Coin and Boots of Dynamism will also be improved upon.

Here are the buffs in detail:

Champion/ItemBuffs
Kayn
  • The Darkin Scythe darkin base health regeneration increased from 18% → 20%
  • Reaping Slash darkin damage of target's maximum health increased from (5% + 0.04% bonus attack damage)% → (6% + 0.06% bonus attack damage)%
Renekton
  • Cull the Meek base damage increased from 70/120/170/220 → 80/130/180/230
  • Cull the Meek base health regeneration increased from 5/7/9/11 → 7/9/11/13
  • Cull the Meek bonus damage increased from 105/180/255/330 → 120/195/270/345
Xin Zhao
  • Wind Become Lightning slash damage increased from 40/50/60/70 + 30% attack damage → 50/60/70/80 + 40% attack damage
Wukong
  • Golden Staff health regeneration increased from 30/50/70/90 → 50/70/90/110
  • Golden Staff base damage increased from 30/50/70/90 → 40/60/80/100
  • Golden Staff damage ratio increased from 0.3/0.35/0.4/0.45 → 0.35/0.4/0.45/0.5
  • Warrior Trickster cooldown decreased from 18/17/16/15 seconds → 17/16/15/14 seconds
Ancient Coin
  • One time gold gained increased from 55 → 65
  • One-time health regeneration increased from 15-65 → 20-80
Berserker Greaves
  • Attack damage increased from 15 → 18
Boots of Dynamism
  • Cost decreased from 1,500 gold → 1,400 gold
  • Armor penetration increased from 8 → 10
Duskblade of Draktharr
  • Razor armor penetration increased from 15 → 18
  • Nightstalker base damage increased from 20-125 → 60-160
  • Slowdown time increased from 0.25 seconds → 0.35 seconds
Magnetron Enchant
  • Maximum movement distance increased from 500 → 550
  • Cooldown decreased from 60 seconds → 50 seconds
Mercury's Treads
  • Maximum health increased from 150 → 200
  • Resolve reducing magic damage decreased from 15% → 12%
Domination: Eyeball Collection
  • Attack damage gained from each takedown increased from 0.5 → 1 (maximum increased from 15 → 20)
  • Ability power gained from each takedown increased from 1 → 2 (maximum increased from 30 → 40)
Domination: Ingenious Hunter
  • Skill haste gain from each takedown increased from 4 → 5 (maximum increased from 40 → 45)
Domination: Zombie Ward
  • Attack damage gained from each takedown increased from 2 → 3 (maximum increased from 20 → 25)
  • Ability power gained from each takedown increased from 4 → 6 (maximum increased from 40 → 50)
Inspiration: Hextech Flashtraption
  • Channeling time of longer flash distance decreased from 3 seconds → 2 seconds
  • Maintaining time for flashing to the longest distance increased from 3.5 seconds → 4.5 seconds

Nerfs

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Katarina is the only champion nerfed in patch 4.3d. | © Riot Games

Katarina has been one of the most outstanding champions in the Wild Rift meta over the past few patches, so her nerf was somewhat imminent. We will see downgrades being made to her Voracity ability.

Hecarim also receive several outstanding nerfs that will certainly see his Jungling abilities reduced.

On the other hand, Plated Steelcaps and Relic Shield will be the only items nerfed.

Here are the nerfs in detail:

Champion/ItemNerfs

Hecarim

  • Spirit of Dread damage and magic resistance decreased from 20/25/30/35 → 6/12/18/24
  • Spirit of Dread health regeneration decreased from 10/15/20/25 + 1% Bonus maximum health → 5/10/15/20 + 1% Bonus maximum health
  • Spirit of Dread health regeneration from damage dealt to enemy targets decreased from Damage dealt (25% + 0.02% Bonus Attack Damage) → Damage dealt (20% + 0.02% Bonus Attack Damage)
  • Onslaught of Shadows cooldown increased from 90/80/70 seconds → 100/85/70 seconds
Katarina
  • Voracity base damage decreased from 50 + 12 x Level → 40 + 10 x Level
  • Voracity attack damage ratio decreased from (45 + 3 x Level)% → (30 + 3 x Level)%
Plated Steelcaps
  • Block reduces physical damage decreased from 12% → 10%
Relic Shield
  • One-time health regeneration decreased from 20-80 → 15-65

Adjustments

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Janna will receive a major adjustment. | © Riot Games

In patch 4.3d, Janna will finally receive her long-awaited rework. Riot had reasoned earlier that they hope to specifically improve her Howling Gale ability and to ensure that her abilities, in general, perform more consistently.

Besides this, Harmonic Echo will also be adjusted.

Here are the adjustments in detail:

Champion/ItemAdjustments
Janna
  • Tailwind bonus movement speed gained decreased from 8% → 5%
  • Tailwind [NEW] Nearby ally champions gain 5% movement speed bonus
  • Howling Gale magic damage increased from 60/90/120/150 + 40% ability power → 60/100/140/180 + 50% ability power
  • Howling Gale time it takes for the storm to reach its destination decreased from 1 second → 0.5 seconds
  • Howling Gale [NEW] Charging time for the storm is fixed as 0.75 seconds. Howling Gale gains 1 charge every 12 seconds to cast, with maximum 2 charging stacks
  • Zephyr magic damage decreased from 55/105/155/205 + 60% ability power + 25% bonus movement speed → 50/90/130/170 + 50% ability power + 20% bonus movement speed
  • Zephyr cooldown increased from 7.5/7/6.5/6 seconds → 9/8.5/8/7.5 seconds
  • Zephyr [NEW] Increasing Janna’s movement speed by 15%/20%/25%/30% for 2 seconds
  • Zephyr [NEW] Automatically searching 3 nearby allies or enemies. Janna will increase her ally champions movement speed by 15%/20%/25%/30%, or deal magic damage to the enemies
  • Eye of the Storm shield value decreased from 90/140/190/240 + 80% ability power → 65/90/115/140 + 60% ability power
  • Eye of the Storm [NEW] Janna now provides a shield that absorbs damage to herself and an ally champion with lowest health, if there is a turret nearby, the same shield will also be provided to the turret. The shield lasts for 3 seconds without any decay
  • Monsoon health regeneration per second decreased from 100/150/200 + 50% ability power → 50/75/100 + 30% ability power
  • Monsoon [NEW] Janna can now move freely after casting the Monsoon
Harmonic Echo
  • Cost decreased from 2,900 gold → 2,700 gold
  • Harmony healing amount increased from 70 + 10% ability power → 130 + 10% ability power

The next set of balance changes will be released alongside patch 4.4 on October 25, 2023.

For more on Wild Rift, you may be interested in:

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Ivan Shahran

Ivan is the Content Lead for MobileMatters and provides coverage for titles such as Clash of Clans, Brawl Stars, Clash Royale, and Wild Rift. In his role, he has written guides and news pieces and attended competitions such as ESL's Snapdragon Pro Series....